Rotational Dynamics and Multi-Body Systems

(Level 3)

Levels 1 and 2 covered linear motion and forces. Level 3 asks: what happens when things rotate? Most machines have rotating parts. Shafts spin, gears mesh, motors turn, wheels roll. Forces applied at a distance cause rotation. Multiple parts move together as systems.

This level gives you the physics to analyze anything that rotates or involves multiple interacting components.

Angular Motion and Rotational Kinematics

Rotation is simply linear motion with an extra dimension: angle around a circle. The same physics is at work, but viewed from different vantage points in the coordinate system. Instead of position (x, y), we have angle θ, instead of velocity (v_x, v_y), we have angular velocity ω (radians per second), and instead of acceleration (a_x, a_y), we have angular acceleration α.

Linear Rotational
Position x Angle θ
Velocity v Angular velocity ω
Acceleration a Angular acceleration α

The same set of equations apply for this case, except that we now use angular quantities instead of linear ones. The equation for velocity for constant angular acceleration is ω = ω₀ + αt. The equation for the traveled angle is θ = θ₀ + ω₀t + ½αt².

Wheel spinning up from rest at 2 rad/s²:

After 5 seconds ω = 0 + (2)(5) = 10 rad/s.

Angle: θ = ½ * 2 * (5)² = 25 radians, which is approximately 4 full circles.

Every spinning object (motors, gears, turbines, wheels, ...) uses these equations. After learning linear kinematics, rotational kinematics is a breeze.

Torque and Rotational Effect of Forces

Force can accelerate objects in a straight line, but torque can make them spin. Grab a door handle and it rotates. Grab it near the hinge and it doesn't move. Same amount of force, vastly different torque. Torque is proportional to the force applied and where on an object you apply that force.

τ = r × F

R is the distance from the axis of rotation to where the force is applied. F is the force applied to the object. The cross product of two vectors gives a value that only corresponds to the component of the two vectors that is perpendicular to both of them. In the case of force and radius, only the force applied in the tangential direction (perpendicular to radius) will result in torque. A force pushed radially inward toward the axis of rotation will have zero effect on torque. The maximum torque would be achieved by applying the force in a completely tangential direction.

Wrench on a bolt:

The force applied to the wrench was 50 N and the length of the wrench was 0.3 m. The load, acting at right angles to the pull, was 1500 N.

τ = (0.3)(50) = 15 N·m

When applying torque, does the force go in at an angle to the wrench? If so, the component of force in the direction perpendicular to the wrench is: force x sin θ. In other words, you multiply the force by sin θ to obtain the torque. If the force is along the length of the wrench and parallel to the surface, then the torque is zero - you are essentially pulling or pushing the bolt, and not rotating it.

Torque is an unfamiliar quantity to many, showing up only when it is too late. Torque affects bolted joints, motor shafts, steering systems and generally anything that is attached to something else. Design specifications often don't just give you the allowed forces but also the allowed torque. The common notation for torque is to put "Nm" after the torque, e.g. "100 N·m". Note that just because something can handle 100N of force doesn't mean it can handle 100 N·m of torque.

Newton's Second Law for Rotational Motion and Moment of Inertia

Motion can be linear or rotational. For linear motion: F = ma. For rotational motion: Στ = Iα. Net torque is equal to moment of inertia times angular acceleration. The same structure using rotational variables is used for this equation.

Στ = Iα

In this video we'll look at the second of the physical parameters we can use to describe objects. The first was mass, and mass resists linear (straight line) acceleration. This second physical parameter resists angular (rotational) acceleration. That means it resists change in rotation rate. And, unlike mass, which is just a number (2 kg, for example), this physical parameter is different for different distributions of the same mass. So the moment of inertia of a rigid rod is different from the moment of inertia of a disk of the same mass.

Point mass at distance r from axis:
I = mr²

Mass farther from the axis (for a given I) is larger; this mass is harder to spin up or slow down.

Common shapes:

Solid disk rotating about center: I = ½mr².

Solid sphere: I = ⅖mr²

Thin rod, evaluated near its center: I = 1/12 mL²

These ones you don't really need to memorize, just look them up every now and then. Just remember that the shape changes drastically from I to ~ and where the axes are in relation to the box.

Two objects of equal mass are constructed as a compact sphere and a hollow ring. The ring has more mass far from the axis of rotation than does the sphere. Explaining why the ring would move more slowly when the same torque is applied to each object. This characteristic, which is true for any object, is why flywheels are constructed with mass at the rim in order to achieve high moments of inertia in order to store rotational energy and to decrease changes in rotational speed.

The moment of inertia affects the vibration frequency and time constant of a system. When a different configuration is made, it will behave differently. People often associate inertia with weight but mass also plays a very important role in where it is located in the system.

Angular Momentum and Its Conservation

Momentum is the product of an object's mass and its velocity, or p = mv. Similarly, for any object that is spinning or rotating (i.e., revolving about a fixed point), angular momentum (L) is the product of an object's moment of inertia (I) and angular velocity (ω), L = Iω. If torque is zero, an object's angular momentum will remain constant, a conservation law similar to that of linear momentum.

L = Iω
Ice skater pulling arms in:

Torque not supplied from outside → Linear momentum (L) = Moment of inertia (I) × Angular velocity (ω) is constant.

Arms out: large I, slow ω

Arms in: small I, fast ω

I and the magnetic field can remain constant while ω increases. I decrease so ω increase to keep the length L constant. Spin faster without applying any external force.

This principle can be observed in many things such as complex machinery, gyroscopes, how a spacecraft maintains attitude, and the dynamics of a vehicle. Increasing the mass distribution of a spinning object will cause it to change speed automatically in order to maintain balance, and this stability is a result of angular momentum conservation, requiring external torque to alter its rotational speed.

Rigid-Body Motion and Coupled Systems

Most physical objects we interact with in the real world will undergo physical deformation while being subjected to load. In contrast to this reality, the rigid body assumption treats physical objects as if they were rigid. This is a reasonable approximation in many scenarios, however, particularly when deformation is negligible compared to the object's motions. For example, when rotating a real-world object, both its rotation and translation can be studied with the rigid body assumptions without ever having to consider the internal stresses that would occur in reality.

All fun starts from one equation, the single particle (or object at rest), where F = ma rules the day. Things get even more fun when we move to a rigid body, where we suddenly need a second equation, ΣF = ma (for translation of the center of mass) and Στ = Iα (for rotation about the center of mass). It's a simple rule: some forces cause translation and others cause rotation. Some forces even cause both.

Beam supported at one end, force applied at the other:

The force equation will give you the acceleration of the center of mass.

The torque equation can also be used to determine the angular acceleration of the assembly about the support.

Acceleration is simultaneously a tangential acceleration (the change in speed) and a radial acceleration (the change in direction). In other words, the equations for these two types of acceleration are necessary to describe the physical state of motion occurring in a rotating reference frame.

The systems we encounter in life are typically multiple bodies that interact, and that is the key characteristic that makes their dynamics so complicated. Examples include: mechanical systems composed of chains of rigid bodies such as linkages, gear systems, vehicles, and various types of robots, all of which require us to compute the dynamic behavior of interacting rigid bodies. (This is the crux of mechanism design and multibody simulation.) The rigid-body assumption makes this problem much easier, as it significantly reduces the number of variables with which we must work, but there is still no easy formula for describing what these systems do. Motion of one body causes the other bodies to move as well. This coupled motion must be included in a model of the system behavior, resulting in a set of simultaneous equations, as opposed to an easy formula. Thus, dynamics can be a difficult field, but the difficulties are usually characteristic of and relevant to real systems.

Task: Rotational Motion Under Applied Torque (With Full Worked Answer)

Problem

Mass m = 10 kg. The radius of the disk is r = 0.5 m. The angular acceleration is caused by a constant torque of T = 20 N·m.

1. Find the angular acceleration of the disk.
2. Let t=4 s; since α=0 rad/s (it begins at rest), then ω=αt=(0 s)(4 s)/s=0 rad/s.
3. Mass distribution matters more than total mass.

Solution

Step 1: Determine the moment of inertia

For a solid disk:

I = ½mr²

I = 0.5 × a × d2 = 0.5 × 10 × 0.5^2 = 0.5 × 10 × 0.25 = 1.25 kg·m²

Step 2: Apply Newton's Second Law for rotation
Στ = Iα
α = τ/I = 20/1.25 = 16 rad/s²

Answer (1): α = 16 rad/s²

Step 3: Compute angular velocity
ω = ω₀ + αt

Also since it starts from rest: ω = (16)(4) = 64 rad/s.

Answer (2): ω = 64 rad/s

Step 4: Why mass distribution matters

Intuitively, even if the mass is the same, when the moving mass is placed farther from the rotation axis, the moment of inertia (I) increases. Since a greater I means a smaller angular acceleration for a given torque, this has practical implications for many situations.

ANS: 3

What You Should Take From Physics Level 3

  • Rotation is governed by torque, not force alone
  • Angular motion mirrors linear motion mathematically
  • Moment of inertia controls system response
  • Systems must be analyzed as interacting parts

Apply Rotational Dynamics in Specializations

Rotational mechanics and multi-body systems are critical in:

Ready for the Next Level?

Once you understand rotation and multi-body systems, you're ready to explore oscillatory motion and wave phenomena.

Continue to Level 4: Vibrations and Waves ?